The defining gameplay element of Until Dawn, however, is without a doubt The Butterly Effect. Early in the story, it's pretty easy to write off a certain character as an asshole, but while playing as him/her you might change your mind, just like in the best movies or books. This single feature ensures that players will get multiple perspectives on what's going on and on the characters themselves. All of them are at severe risk of death in this fateful night and you need to keep them alive on your own, at least until dawn. Granted, some of them enjoy far longer playthroughs than others, but the relevant point is that you're ultimately responsible for their fate. The first gameplay twist of Until Dawn is that you'll play as all of these characters at one point or another. ![]() The premise is that a group of friends gather at a mountain retreat during winter, one year after a tragedy struck them all at that very place. In terms of genre, this falls firmly in the same category of Quantic Dream's Heavy Rain and Beyond: Two Souls, although with a far more deliberate horror theme. Thankfully, this is not the case at all with Until Dawn: Supermassive Games managed to wrap a polished and satisfying package. Usually, there are good reasons to be skeptical of a troubled development phase, as history recorded many incomplete or rough games when it happened. Moreover, it would now release on PlayStation 4. ![]() However, Until Dawn resurfaced at Gamescom 2014 and showcased its significant changes: Move support had been dropped in favor of DualShock 4, and the game would now be played in third person view. The game was initially meant to be released on PlayStation 3, and the plan was to make it a first person title that exploited the Move controller.Īfter the game went dark during 2013, some assumed that it had been cancelled. Until Dawn certainly had a troubled development.
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